#ifndef GAME_H
#define GAME_H

#include <QGraphicsScene>
#include "Field.h"

class Ball;

class Game : public QGraphicsScene
{
	Q_OBJECT

	Field &field;

public:
	explicit Game(Field &field, QObject *parent = 0);
	
signals:
	
public slots:
	void ballMoved(QPointF from, QPointF to, Ball *ball);
	
};

#endif // GAME_H
